Category Archives: link

I’m proud of this silly blog post I wrote for work

My day job is working as the Communications Coordinator for the Bicycle Coalition of Greater Philadelphia.* Sometimes I get to take some creative license with the blog posts I write for the organization. I want to share one here because I’m proud of how it turned out, and happy that I have a job that lets me make these kinds of silly jokes.

Are You Willing To Give Yourself To This People Counting Program?

– from the blog of the Bicycle Coalition of Greater Philadelphia

Also, this blog post echoes work I’ve done here.

*Don’t look our website up right now. It’s awful. Just read our blog or follow us on Twitter (@bcgp). We’ll get a new website fairly soon.

my story from a First Person Arts StorySlam in June

This is from a StorySlam at World Cafe Live last month.  The theme of the night was “Do the right thing.”  True story, of course (those are the rules).  Ask me to tell the story again, and there are a couple of flourishes I’d add, but what can you do.  I’m better without a mic.

my phone loves Ubaldo Jimenez

On April 17th, 2010, Ubaldo Jimenez pitched a no-hitter against the Atlanta Braves.  My friend Zack and I owned him on our shared fantasy baseball team.  I don’t remember what I was doing, but Zack and I weren’t in the same place, and we kept texting each other about the no-hitter as it progressed.

Somehow, my 5-year-old Motorola non-smart phone was paying particular attention that day.  Now, my phone seeks any possible opportunity to guess that the word I’m trying to text is ‘Jimenez’ or ‘Ubaldo.’  This is despite not texting that name even once in the past year.

I get 3/4ths of the way through ‘kind’ and it becomes ‘JIMENEZ.’  I get 3 letters into ‘table’ or ‘vacation’ and my phone leaps eagerly to suggest ‘UBALDO.’  Yet my phone still hasn’t learned ‘Fairmount’ or ‘Haverford’ or various curse words no matter how many times I write them.

sad Friday baseball story

Ron Wright was a baseball player who appeared in one game for the Seattle Mariners in 2002.  He had three at bats.  In his first at bat, he struck out on three pitches.  In his second at bat, he grounded into a triple play.  In his third at bat, he lined into a double play.  He was pinch-hit for when his fourth at bat came around, and after the game, he was sent down to the minors.

Oh, but his story is much worse.  Read about it here.

Three Philadelphia Indie Video Games

Apparently I’m on a linking binge here.  I hope to get back to some original content in the near future, but my creativity is being taken up by a little play I’m working on (more on that later).

In the meantime, I want to introduce my ravenous and innumerable readership to a couple (three, specifically) indie computer games created by Philadelphia-based game studios.  All are available for purchase, but two you can demo in your browser.  These are small, pick-up-and-play puzzle-ish games, and they’re all really fun.

Game 1: Return All Robots

Green hair, goatee, thick black glasses? Must be a Philly intern.

This is the first game from Philadelphia game designers Space Whale Studios.  I did a tiny amount of QA work for this game, and my name is in the credits!  Seriously.  Woot.  It’s a classic bomberman-like puzzle game, with kitschy art and 80’s music.  Quite fun, with a good sense of humor.  I played it on the PC, but it’s available in the XBox Indie Games marketplace, which I suspect is the natural platform for it.  Only downside: can’t play this at work.

Game 2: Auditorium

really freakin' pretty and imaginative game

You can play this game’s demo in-browser, and maybe the whole game too (not sure).  You can also buy it for your iPhone, if you’re like a music mogul and have one of those.

I’m really impressed with this game.  It’s elegant and beautiful.  If you try this game, make sure you have sound.  Why?  Because to play you create orchestral compositions via a physics puzzle game.  It’s not a “video game” in the ways many people think when they consider such things.  Be warned: if you try this at work, you may end up playing it for an hour. These are the kinds of games that, I suspect, make you smarter for playing them.

Game 3: Fractal

Points + math + score multipliers = dangerous

This game, along with Auditorium, is from Cipher Prime, another Philadelphia-based game development company.  If Auditorium is an elegant concerto, Fractal is the New Pornographers.  You create patterns of hexagons to get points and beat the level.  There are score multipliers, arcade modes, puzzle modes, etc.  You can also play this in-browser at the link above, and like Auditorium, you will be less productive should you try this game.

So anyhow, three games from Philadelphia-based game studios.  All worth checking out if you’re in to these sorts of things.

I feel we tend to think of some forms of artistic entertainment, like live theater and music, as “local” and thus worth supporting on that level.  Other forms of artistic entertainment, such as video games or movies, don’t incur this kind of thinking.*  There’s no good reason for this, and so I want to draw attention to these three games I have encountered, because they’re good and local.  If you’re looking for the next Flash game to play at work or on your iPhone, or you have some XBox points to redeem, consider buying local and indie.

*I am not, however, suggesting that everyone should go see tons of Mark Wahlberg movies, just because they were made in Philly.